
Nonetheless, Eevee is really awesome and really fast, because, man, look at these shadows.


Now, Eevee does include some tricks like reflection cube maps that let you fake the kind of reflection that you want, but it's also limited to only a couple objects. However, you have to note that when you switch to Eevee, this works really well, really fast. So, if we were to just leave this alone right now and switch to Cycles, you could see right away how ray tracing will actually generate a more accurate looking thing. It's actually using big shadow maps, and screen space effects to render the look that we have. Eevee doesn't use ray tracing to determine things like refractions, reflections, et cetera. Eevee uses a lot of tricks to speed up rendering, but in that process, it also misses some things that we wish we had. For example, why can't I see the front of the monkey? Well, actually, it's because we can't see the front of a monkey. So if I turn on screen space reflections, you can see that, hey, I can actually see, looks like a monkey in a background, and of course, the floor. Well, you're not really seeing anything right now, and that's because in Eevee, you have to come to your render settings and turn on certain options to fake things like reflections. If I add something in front of it, shift A, let's go ahead and add a monkey, G Z, put this monkey right here, and we'll make this monkey red. And then we went ahead and turned up metallic and we turned down roughness, so right now, this should be really, really shiny. For example, let's say we took this object and we added a brand new material to it, looks like there's one here. However, it uses a couple of tricks to get there. And that's the power of Eevee, is that it lets you see rendered stuff quicker.

And if you come up here, you can turn on the original solid mode, you won't see any differences, if you turn on the LookDev mode, nothing new, but then you turn on rendering in Eevee, and suddenly everything is starting to look, well, rather nice. You'll start to see some shadow, if you hit G, Z and, say, G and move it all around you'll start to see that the shadow reacts, well, actually reacts really well. Now, to enable it, you need to come up here and turn on this button, and at first you may not notice anything really in particular, but when you hit shift A, you can add a plane, scale it up. Now, let's talk a little bit about Eevee, and what does it actually mean? It's like a real time render, you can think of it like rendering in a game engine like in Unreal or Unity. In this next chapter, we're going to cover one of the biggest updates to Blender there's been yet, and that's the introduction of a brand new rendering engine, Eevee, and the upgrades to old engines like Workbench, our previous OpenGL viewport, and Cycles, the workhorse of all Blender rendering.
